在游戏行业变迁的浪潮中,曾是初代Xbox设计师的Seamus Blackley在VideoGamer播客节目的发言引发了广泛关注。他指出,过去的主机战争逐渐演变,性能不再是吸引玩家的唯一卖点,体验和创新才是游戏的真正灵魂。就像多年以前,2001年推出的初代Xbox,在当时以其强大的性能与创新设计颇受青睐,成为了改变游戏行业格局的里程碑。
他承认图形处理能力处于停滞期,不再对性能感到兴奋。他解释说,主机战争已经转向需要创造引人入胜的体验。他指着任天堂Switch,说用NS玩了三、四次《塞尔达传说:旷野之息》。
4 天
来自MSN原Xbox设计师:主机性能不再重要 如今已是"内容为王"随着Switch 2的传闻不断,原Xbox设计师Seamus Blackley在接受VideoGamer采访时,对主机性能的重要性提出质疑,并认为微软近年来过于注重硬件性能的策略值得商榷。
Original Xbox creator Seamus Blackley comments on the state of modern Xbox, explaining the brand can't go as low as the ...
Xbox creator Seamus Blackley speaks on the current marketing attempt to push the brand as the "most powerful" console ...
5 天on MSN
他表示,早在2001年时,最初代Xbox就在以性能优先,因为当时的画面还没有现在这么精致。而当时的Xbox是唯一带有内置硬盘的游戏机,可以玩《上古卷轴3》、《神鬼寓言》、《莎木2》、《光环:战斗进化》等。Blackley称,如果他还在微软,就不会打造以性能为核心的Xbox品牌。
4 天
3DM on MSN前Xbox设计师认为 游戏内容才是王道 主机性能不再重要曾为2001年初代Xbox主机的设计师谢默斯·布莱克利(Seamus ...
In a new chat with Seamus Blackley over at VideoGamer, the outspoken OG Xbox creator has touched on Microsoft's messaging ...
With Microsoft promising another huge leap in technology for the next gen Xbox, the creator of the original console argues ...
The 32-bit tech on older games can't bring snazzy effects forward. The 32-bit tech on older games can't bring snazzy effects ...
One of the original Xbox's designers, Seamus Blackley, said that computing power isn't a helpful selling point anymore when ...
Microsoft says it wants to beat the PS6 on hardware capabilities, as it slowly but surely begins to bring all of its software ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果