Since ancient times, bread has been a staple in the diets of many cultures around the world. Back then, bread […] ...
One of the creators of the original Xbox console shares his thoughts on the state of the Xbox brand and how it's currently ...
在游戏行业变迁的浪潮中,曾是初代Xbox设计师的Seamus Blackley在VideoGamer播客节目的发言引发了广泛关注。他指出,过去的主机战争逐渐演变,性能不再是吸引玩家的唯一卖点,体验和创新才是游戏的真正灵魂。就像多年以前,2001年推出的初代Xbox,在当时以其强大的性能与创新设计颇受青睐,成为了改变游戏行业格局的里程碑。
他承认图形处理能力处于停滞期,不再对性能感到兴奋。他解释说,主机战争已经转向需要创造引人入胜的体验。他指着任天堂Switch,说用NS玩了三、四次《塞尔达传说:旷野之息》。
In a new chat with Seamus Blackley over at VideoGamer, the outspoken OG Xbox creator has touched on Microsoft's messaging ...
Original Xbox console designer Seamus Blackley has said that good games are more important than powerful hardware today.
With Microsoft promising another huge leap in technology for the next gen Xbox, the creator of the original console argues ...
随着Switch 2的传闻不断,原Xbox设计师Seamus Blackley在接受VideoGamer采访时,对主机性能的重要性提出质疑,并认为微软近年来过于注重硬件性能的策略值得商榷。
Microsoft says it wants to beat the PS6 on hardware capabilities, as it slowly but surely begins to bring all of its software ...
据 Xbox 的创造者称,在当前的游戏机市场上,拥有最强大的游戏机已经难以再传达有效的信息,因为出于一些原因,这种说法在过去是行不通的。在接受 VideoGamer 的采访时,微软初代Xbox游戏机的创造者 Seamus Blackley ...
Original Xbox creator Seamus Blackley comments on the state of modern Xbox, explaining the brand can't go as low as the ...
Seamus Blackley doesn't think having the most powerful hardware will do any good for Microsoft next generation.