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Guide :: Mutation - Order - Steam Community
2019年6月23日 · Mutant Year Zero: Road to Eden > Guides > Marbur's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you.
How replayable is the game? :: Mutant Year Zero: Road to Eden …
2018年12月3日 · There is no variation in subsequent playthroughs. If you feel the need to throw bigger numbers at yourself then I suppose going though in very hard iron man mode will be a new playthrough for you but you will find the same enemies in the same place with no branching decisions, random encounters or new discoveries awaiting you.
Mutant Year Zero: Road to Eden General Discussions - Steam …
there's no "honest fight" when facing 6-8 enemies with 24 health (a few of them with armor) they'll juts stomp your team if you don't catch a few of them off guard before engaging the main group (not talking about the chaman who can call for reinforcement if you don't stun them or medibot who can resurect fallen ennemies as soon as you kill them ;) )
Mutant Year Zero: Road to Eden - Steam Community
2019年3月14日 · Like you said, there is only a finite number of enemies, but if you are really needing xp and loot you can go get the Axe Warrior armor in The Iron Serpent and attack some mutant dogs. The armor makes you immune to all of their attacks so you can kill every dog easily.
Lux fight skip intended? :: Mutant Year Zero: Road to Eden General ...
2018年12月3日 · I just want to know if it was intended that you can just open the lux door, grab the artifact and quick travel out of the area? Seems kinda cheap to me. Also, maybe we can have a thread stickied where people can post bugs and suggestions to the game because I have a pretty sizable list already but I don't have the necessary discipline to keep a thread like that …
Nothing respawns and no random loot? :: Mutant Year Zero: Road …
2018年12月1日 · I've played a few hours now, and explored a number of the first areas and I've noticed once an enemy is killed, he's gone forever. Also the loot in the chests and scattered around seems to always be exactly the same. Is this how it is through the whole game? I dont mind a story along with a small amount of linear progression to serve it, but this game is going …
Mutant Year Zero: Road to Eden General Discussions - Steam …
2018年12月5日 · Why are the enemies' levels like 6 above my own? Im at the tunnel entrance and the enemies have 16 hp + when i only have 9-10 and I usually don't have enough damage to kill hunters or the guys with the horn even when focusing all my fire on one guy at a time.... I only beat it once on the hardest dificulty because the enemy missed 50% of the time, but now i cant …
Mutant Year Zero: Road to Eden General Discussions - Steam …
2018年11月27日 · Its perma-death, there are characters which fill the same slots in terms of roles. HOWEVER, unlike a game like X-COM, iron-man mode is not intended as the defult playthrough (more a new game + thing) as a single screw up or overpull and its game over, there is no recovery from a party wipe
Is it better to upgrade or wait for new weapons? :: Mutant Year …
2018年12月11日 · If you're talking about Fallen Angel and the group with 2 dogs / chief / pyro / marauder, you only need to fire once, with a single mutant in the whole fight - with the Gaper (and that is at the Pyro, to push him into the dogs & chief).
Investigate the crash site? ( Fixed) :: Mutant Year Zero: Road to …
2018年12月14日 · Mutant Year Zero: Road to Eden > General Discussions > Topic Details. DreadedDreamer. Dec 14, 2018 @ 5 ...